Drone has been a tipping point of technology, because of its' potential usage for surveillance, military and commercial purposes. Drone Land simulate the landscape of drones autonomously hovering around global landscape, which represents power structure of watching others and showing off oneself in both digital and physical space.
The project focuses on psychology of selfie and CCTV cameras as IoT device, which indicate one’s desire to be seen by others and watch others. Drone is a tool to mediate viewers to travel around the world without physically present in certain territory. The simulation describes behavioral patterns of AI (Artificial Intelligence) characters with different desires in virtual selfie buildings.
1. AI Characteristics I categorize the characters in this Drone Land, based on Ken Wilber's integral theory in order to describe the virtual character’s behavior as reflection of one's psychology.
2. Drone for multiple purposes Each group of drones behaves and locates differently based on its' purpose and reflected desires.
Process Initial idea was to create a interactive wall with the movement of drone dance. Below is a visual exploration of the structure.
Aesthetic Inspiration Inspirations for overall aesthetic of the project was Super Studio’s ‘Continuous monument project’, Rem Koolhaas’s architectural illustration in his book ‘Delirious NYC’ and several plastic monument souvenirs that flattening the values of the historic building into touristic decoration.
Brief & Context The "tipping point" is a common term to signify "the moment of critical mass, the threshold, the boiling point" (Malcolm Gladwell). In this studio we are using this term to represent moments when a force (natural, technological, social) reveals its present and future impact through a collapse or break of some sort.
Consider the ways in which the project is a form of "world-building": every single decision of what to include and its appearance should be determined based upon the specific logic of the scenario and ultimately support the central idea of the project.
We are interested in examining the potentials of simulation in a design (rather than engineering or entertainment) context, so part of the project is to develop an argument about how this is different/useful/generative.
The simulation and the world it exists within can be 3D or 2D, but it must be visual. Please keep in mind that by the word “simulation” we are not intending for you to merely produce animations: elements should inter according to the rules you assign to them. Be sure to allow a period of discovery where the emergent effects can be observed and manipulated.
Tools & Materials Unity, C#, Photoshop, After Effects
Class Lab Projects 2: Major Issues
Instructors Tim Durfee, Benjamin Hooker, Theo Triantafyllidis
Reference Below is the five different researches for this project. 1.Insect robots 2.Drone usage for surveillance 3.The south and the north Korean surveillance system 4.American border control and monitoring people 5.Comparison between psychology of surveillance, paparazzi and selfie (observer to presenter)